Masquerade Murder Night

Game audio for a Global Game Jam mystery: C# audio systems, adaptive FMOD events, original music, and Foley shaped around the gameplay.

Masquerade Murder Night game artwork

Project details

My role
Technical Audio Designer / Audio Programmer
Year
2026
Team / Solo
Team project / Global Game Jam
Engine
Unity
Genre
Mystery
Tools
MuseScore / Reaper / Logic Pro / FMOD / Unity / C#
Visit project on itch.io

My contribution

01C# audio management

Built a C# Audio Manager to handle FMOD events and music playback, with audio responses driven by changes in gameplay state.

02Adaptive FMOD integration

Integrated FMOD events into Unity and configured their parameters so the audio could respond dynamically to gameplay.

03Original music composition

Composed and produced the original soundtrack in MuseScore and Reaper, using MIDI and virtual instruments.

04Sound design and mixing

Created, edited, and mixed sound effects in Reaper and Logic Pro to support gameplay and give players clear audio feedback.

05Foley recording and implementation

Recorded and processed Foley, then optimized the resulting audio assets for use in the game.

06Team collaboration

Worked with programmers, designers, and artists to align the audio with the game's mechanics, pacing, and atmosphere.