Code · Sound · Play

Narda Limon

Game Programmer & Technical Audio Designer

Demo Reels

Watch · Explore · Listen

Tech Reel

Programming · Systems · Gameplay

About me

Code · Sound · Play

Game Programmer and
Technical Audio Designer

Focused on interactive and immersive game audio, with experience in FMOD integration, dynamic audio systems, adaptive music, and spatial audio.

Experienced in music composition, Foley recording, and sound design using Reaper, combining programming and audio to create responsive in-game experiences.

Skills

Different tools. A more expressive playground.

Programming

Game logic & systems

I connect gameplay and sound through Unity scripting, audio integration, and adaptive music systems, creating interactive experiences where the audio responds to the player.

Engines

Game development
  • Unreal Engine
  • Unity

Programming Languages

Code foundation
  • C++
  • C#

Audio Middleware

Interactive audio
  • FMOD

Music Production & Audio Tools

Production & sound design
  • Reaper
  • Logic Pro
  • MuseScore

Education

Learning & creative practice

2023 – 2026

Bachelor Of Science Game

LaSalle Collage Vancouver

2017 – 2021

Musical Training Piano Studies

Julian Carrillo State School of Musical Initiation

2011 – 2015

Choral and Vocal Training, Piano Studies

Centro de las Artes de San Luis Potosí

Contact me