Tech Reel
Programming · Systems · Gameplay
Code · Sound · Play
Game Programmer & Technical Audio Designer
Programming · Systems · Gameplay

Focused on interactive and immersive game audio, with experience in FMOD integration, dynamic audio systems, adaptive music, and spatial audio.
Experienced in music composition, Foley recording, and sound design using Reaper, combining programming and audio to create responsive in-game experiences.
I connect gameplay and sound through Unity scripting, audio integration, and adaptive music systems, creating interactive experiences where the audio responds to the player.
2023 – 2026
LaSalle Collage Vancouver
2017 – 2021
Julian Carrillo State School of Musical Initiation
2011 – 2015
Centro de las Artes de San Luis Potosí